Bonus Feats – The Warpriest gets bonus feats at levels 3, 6, 9, and 12 that can be selected from combat feats. He meets the prerequisites using his Warpriest levels for the fighter levels and base attack bonus required for the feats. Channel Energy – Starting at 4 th level, the Warpriest can expend to uses of Fervor to channel energy. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. Resist Energy, Communal. Dmg (m) 1d10. Weight 15 lbs. Type Bludgeoning. If you hit an enemy within one size category of you, you may grapple as a free action without provoking opportunity attacks. Each turn the hold is maintained, you may deal normal damage. Converted from the D&D 3.5 Underdark book. After meeting the prerequisite, you may select a spelltouched feat when your character would otherwise qualify for a feat. The exposure is the game-world explanation for your new power, and the feat choice is the trade-off that keeps the game balanced. Metagame Analysis: Spelltouched Feats.
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